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GamerNexus

Release notes

What changed in Gamer Nexus, newest first. Currently covering v1.1.3 through v1.1.9.

Gamer Nexus is in closed testing, and everything on this page went out to testers only. If you have just joined, all of it is new to you. Join the beta to get the next one.

v1.1.9 - Heats, invite links, and matches that come round again

New

  • Free-for-all heats. A tournament match can hold more than two. Report the finishing order and the top of each heat goes through, so a racing or battle royale night runs as a proper bracket. Heats work in single elimination, round robin, swiss and group stages.
  • Invite people by gamer tag. Filling a tournament, a crew or a tournament team searches everyone, not just your friends list. Friends and their friends come first.
  • Share a match with a link. The host gets a short code and a link that gets somebody into the match, even if they are not a friend. It never gets anyone past a block, and turning it off stops it working straight away.
  • Matches that come round again. Set a match to repeat every week or every other week. Once it ends the next one is set up for you, with everybody invited again.
  • Your matches in your calendar. One button copies your upcoming matches into a calendar on your phone. Press it again whenever something moves and it updates what is already there.
  • Follow a series, and a studio from a game’s page. What you follow shows up in your feed when it is about to come out, and you get a notification the day it does.
  • A page for every platform, with its games and its hardware.
  • More like this. A game’s page suggests games like it.
  • Games that have shut down. A game whose servers have closed says so, with the date, and can’t be scheduled. One that is closing says when, and a repeating match stops before it does. If a game kept its local multiplayer, you can still set up a match on the couch.
  • Tap a genre to browse it. Genres, modes, themes and perspectives on a game’s page open the Games tab filtered to them.
  • Keeps working offline. Lose your connection and the app still opens and shows your schedule, friends, library and recent chats as you last saw them, then catches up by itself when you are back online.
  • Your own profile photo. Premium members can use any photo from their phone. Every photo is checked before anyone else sees it, and its location data is removed.
  • New Premium themes. Onyx and Carbon join the dark themes, and Rose Gold and Quest join the light ones.
  • Premium finishes. Every Premium theme has its own texture behind the page, like brushed silver, carbon fibre or old parchment, plus polished buttons, frosted glass behind menus and a glint of light across the main button. Each one has its own switch under Appearance.
  • Profile flair. Premium members can wear a metal ring, a glowing aura or a neon orbit around their avatar, a banner across their profile and a shimmering name, and everyone sees it.
  • Earned flair. Win a tournament and you wear a crown. Play at least one match every week and a flame grows beside your avatar, week after week, until a full year turns it into a mushroom cloud.
  • Edit a tournament after you make it. Change the name and the timings at any point, and the format or who can find it until the bracket is drawn.
  • Enter your own team. A captain can sign their team up for somebody else's team tournament, the same way a player joins one.
  • Find a tournament to join. Public tournaments that are still taking players show up in Discover.
  • Leave a group chat, or take a conversation off your list.
  • Tap a day on the calendar to see everything on it, past matches included.
  • Report what you see. A single message, a tournament or a crew can be reported right where you find it.
  • Do things offline too. RSVP, follow, pin, set a play status or write a chat message with no signal. It saves on your phone and sends itself when you are back online, and if something can no longer go through, the app tells you why.
  • A walk through gaming history. Platforms opens on the current generation, and History takes you back room by room, from Pong to today, with each era's platforms, its standout games and the moments that changed everything.
  • Backlog buddies. When friends have the same multiplayer game sitting in their backlog, the game's page says so, and one tap sets up a match with them already invited.
  • Your want list, on sale. Mark a game as one you want and hear about it when it goes on sale or arrives on Game Pass. Push alerts for sales are off until you switch them on.
  • PC VR and Meta Quest. Every PC headset counts as one PC VR platform, so a Rift owner and a SteamVR owner find each other, and the Quest family is one Meta Quest platform.
  • More PC launchers. Add your GOG Galaxy name, your Ubisoft Connect name and your BattleTag beside your Epic and EA names, so friends know where to find you.

Improved

  • Easier to read and easier to tap. Every theme has clearer contrast, and the small buttons have bigger tap areas.
  • Games on sale link to the game. Tap a title in a sale or a Game Pass update to open its page.
  • Told why you were signed out. Sign in on another device and the one you left says so, rather than just showing the sign in screen.
  • Hear about changes to your plans. A match or tournament you are in tells you when it changes, and every kind of notification has its own switch in settings.
  • New messages show up the moment they are sent, and so does the bar telling you it is your turn in a tournament.
  • Sales for your platforms. A store's sales show only if you play on that store's platform.
  • Removing a friend takes your chat with them off your list, and the app says so before it does.
  • EA Play has its own mark, rather than borrowing another icon.
  • The calendar legend is a set of switches. Tap a kind of event to hide it from the calendar, and tap it again to bring it back.
  • Achievements live in the Games tab, and Appearance sits right under your profile card.
  • One card per thing. A tapped day on the calendar holds everything on it, and nothing on it shows a second time further down.
  • See how close a rating is. Tap Provisional on a tournament record to see how many rated matches are left.
  • Every text box shows its whole edge, on every screen.

Fixed

  • Turning off a kind of push notification in your settings now actually turns it off.

v1.1.7 - Crews, tournaments that run themselves, and whether you can all play it

New

  • Crews. A named group you play with regularly, with its own chat and its own match history. Scheduling a match for a crew invites all of them at once, instead of retyping the same names every week. A crew comes with a group chat, so it counts towards your plan’s group chats.
  • “Can we all play this tonight”, answered for the whole party. A match works it out across everyone invited: who owns the game, who has it through a subscription, who still needs to buy it, and who is on a platform that cannot cross over. Where somebody has never said whether they subscribe, it says so rather than guessing. Being told to buy a game you already have is worse than being told we do not know.
  • Say what you mean to play, not just what you own. Every game in your library takes Playing, Backlog, Finished or Want. Nothing is assumed for the games imported from Steam and Xbox: a game you have never said anything about stays that way until you say something.
  • Chat gets reactions, replies and a typing indicator. Reply to a particular message and the bubble quotes it, so a busy match chat stays followable.
  • Say who was good to play with. Once a match is over, the people who were actually there can vouch for each other, one tap each. It only ever adds: there is no thumbs-down, no score out of five and no free text, and not vouching for somebody says nothing about them. Vouches show on public matches, so a stranger deciding whether to join has something to go on besides the absence of complaints.
  • Compare achievements and playtime with a friend on a game’s page, alongside your own. A friend whose Steam or Xbox profile is private reads as not shared, never as zero.
  • News, narrowed to what you actually play. A Premium switch turns the feed’s news from ranked into filtered: only headlines about a game in your library, a game or studio you follow, or a platform you own. Turning it on needs Premium. Turning it off never does, so a lapsed subscription widens your feed back out instead of leaving it narrow.
  • Tell the app which subscriptions you have. Game Pass and EA Play are now asked about during onboarding, in Game preferences and when you add a platform to a game. Nothing will tell us on your behalf, and once the app knows, “can we all play this tonight” has a real answer.
  • Five ways to run a bracket. Single elimination for a knockout. Double elimination for two lives each, where losing once drops you into a second bracket and the grand final resets if the player who already lost wins it. Round robin when everyone should play everyone. Swiss when nobody should go home after one bad game: a set number of rounds, each drawing you against somebody on the same record as you. Group stage when a big field has one afternoon, running several small leagues at once and then a knockout between whoever comes top of each.
  • A fixture can be best of three, five or seven. It ends the moment somebody takes the majority, so three-nil in a best of five stops there rather than playing two dead games. Report each one as you play it and the series score keeps itself.
  • A timetable, so you know what you are committing to. Say how long a match should take and how much slack to leave after each round, and the tournament tells you when each round is due and roughly when the whole thing finishes. Nothing acts on those times. A round that started itself while the last one was still being played would be the schedule making an assumption at the exact moment it turned out to be wrong.
  • Check in before the bracket is drawn. Ask everyone to confirm they are actually there, and anybody who has not answered is left out and the seeds close up around them. At sixteen players somebody chases a missing person in chat. At a hundred and twenty-eight, somebody always vanishes between accepting on Tuesday and Saturday night, and their opponent waits round one out for a match nobody is going to play.
  • Arrange the field by hand. Seed at random, by who joined first, by rating, or move people up and down the list yourself. An unrated field is shuffled even when you ask for ratings, because a bracket that looks considered and is arbitrary is worse than one that is plainly arbitrary.
  • A join code, and a QR to hold up. Six characters that get somebody into your bracket without being findable in a friend search first. Read it out, share the link, or put the code on screen for people to scan across a table. Anyone who follows the link without the app lands on a page that tells them what it is.
  • “You’re up”, wherever you are in the app. When a match of yours is called on, a bar says so on whatever screen you happen to be on. Nothing is locked while you play: during a match you are in the game rather than in this app, so the answer is to be impossible to miss rather than to make everything else impossible.
  • Leaving does not freeze the tournament. Drop out of one that has already started and your remaining matches are decided rather than left hanging, so one person’s evening falling apart never stalls everybody else’s bracket. A seat that has not played yet goes to the first person on standby instead, so the bracket stays full. It moves nobody’s rating in either direction.
  • A tournament record on your profile. Entered, won, runner-up and your best finish, with a rating per game and where you rank on it. The tournament itself is never named, on anybody’s profile including your own, so an invite-only night stays private.
  • Look around without an account. The news, the catalogue and public tournaments are readable before you sign up. An account is what keeps a library, lines up a match with friends, and puts you in a bracket instead of watching one.
  • Say who won an ordinary match. Two teams, or two people: report the result and it moves a skill rating for both sides. A co-op night or a five-handed free-for-all has no two sides, so there is nothing to report and nothing to rate. Nobody is asked to declare whether a match was competitive.
  • Crews keep a record of their own. Play another crew and the result moves both crews’ ratings as well as the players’. Change the line-up and the number follows, partly, because two rosters of the same people do not win at the same rate and the difference is the part a crew earns by playing together. A crew playing a team put together for the night earns nothing, since there is nobody on the other side to have earned it from.
  • A crew runs itself. Any member can add the games the crew plays and take the crew into a match or a tournament. Adding people is the owner's, because who is in the crew is what the crew is to everyone already in it. Ownership can be handed to any member, so running one is not a life sentence and stepping back does not mean deleting the crew.
  • Tournaments can be played in teams. A seat in the bracket holds a team as readily as a player, at whatever team size the tournament is set to, and a crew can enter as itself. The bracket, the standings and the result reporting work the same either way.
  • Hand the bracket to a referee. Appoint someone to start matches, call time, record results and settle a no-show, without them being the organizer. A referee never plays in the tournament they are officiating, so their call needs nobody’s confirmation behind it. Their tournaments show up in their own list, and the matches waiting on them are gathered in one place rather than hidden somewhere in the bracket. Being asked to referee costs nothing.
  • Nobody plays until somebody says so. A match now waits to be called on, and a whole round can be started in one tap. Players are only told they are up when their match actually begins, so starting a sixty-four player bracket no longer summons everyone at once and invites them all to report a result for a game nobody has played. Time can be called on a match too, and one that runs past its reporting window is flagged for whoever is running the tournament rather than being forfeited by a timer.
  • Brackets can be seeded by who is actually best. Confirmed results earn a rating per game, so a first round need not be a coin toss. A competitor who has not played enough for the number to mean anything is not ranked on it.
  • Set how many players a tournament takes, and change it while the roster is still open. Over-invite freely: capacity counts the people who accept, not the people who were asked, so the first to say yes get the seats.
  • Watch a tournament a friend is in, read-only, without being in it yourself.
  • Every achievement in one place. Ours and your Steam and Xbox ones, gathered on a single page instead of a game at a time. Our achievements can show on your public profile; Steam’s and Xbox’s stay yours to read.
  • Every game says which release it is. Base game, Remaster, Remake, Collection, Expanded edition. Searching a long-running series used to return four rows with the same title, the same studio and nothing to tell them apart, which is a problem if you were not there the first time round.
  • Two review scores, side by side. A game’s page shows the IGDB rating with how many ratings it is from, and Steam’s own review summary underneath it. The score is colour-coded, so you do not have to know where 72 sits on a scale of a hundred.
  • Open a match to other platforms. If the game lets people on different platforms play together, say so when you create the match and anyone who owns the game can join, whatever they play on. Off by default, and it is your call rather than a guess made from a database: only you know whether the two platforms your friends are on actually pair up in that game.
  • The Follow Hub sits in the games header, next to your library, instead of further down your profile.

Improved

  • A match holds as many people as the game actually fits, rather than as many as the host types in. The number comes from the game itself, so an eight-player lobby stops accepting a ninth.
  • How many crews you can be in is now a plan limit like any other, counted by the crews you are in rather than the ones you own, and shown in the comparison table with the rest.
  • Taking somebody out of a crew takes them out of the crew’s teams too. They used to stay in the line-up of a team the crew had already built, which is how a former member ended up listed for a match they were no longer invited to.
  • Xbox shows the achievements themselves, not just how many of them you have.
  • A sale says which of its games you already own, so a list of twenty discounts is not twenty things to go and check.
  • The feed stops advertising subscriptions you have turned down. Games arriving on and leaving Game Pass now only reach people who have said they subscribe. Store discounts still reach everyone, because a sale is a purchase anyone can make.
  • A Steam sale is one entry, not one per game in it, and the same goes for Xbox deals. A seasonal sale used to bury everything else on the feed and the calendar. A deal covering a single game still links straight to that game.
  • The calendar’s one event dot became three, so gaming events, store sales and Game Pass movement each read as themselves, with the legend to match.
  • Badges look the same wherever you meet them - matches, profiles, friends, the feed and the schedule all share one layout - and their colours are now legible in all four themes rather than only the dark one.
  • Big libraries scroll smoothly, however many games are in them.
  • Chat keeps up in a busy conversation, and sending a message is quicker.
  • The free tier got a lot roomier. Direct chats, group chats, people per group, friends, library size and how far back your past matches go all went up, most of them doubling or better. Group chats and group size are also what bound crews, so the room to have a crew and still have your other conversations came with it. Premium’s friend limit and pinned news went up too.
  • Your library reads as a shelf you can browse, rather than a list to search.
  • Notifications arrive the moment they happen instead of on a twenty-second cycle, and the app stops asking over and over when nothing has changed. Less battery, less data.
  • The Game Pass and EA Play switches sit on the platform they belong to, instead of somewhere else on the screen.
  • Mac is grouped with PC, and a PC Engine is no longer mistaken for one.
  • A promotion that turns out to be a duplicate leaves the feed the same day, instead of lingering for a week.
  • The same news story posted to several sources collapses into one entry.
  • Where Steam and Xbox data came from is credited on the About page as well as on the screens that show it.
  • A game’s player counts read local first, then online, then co-op, in the same order everywhere they appear, and they have a line of their own on a search result instead of trailing the review score.
  • A collection cannot be scheduled. A box holding six games does not say which one you are playing, so matches, looking-to-play and tournaments all ask you to pick the game inside it.
  • A match no longer shows the host’s clock. Times were already correct in your own timezone; the extra line said what time it was where the host was, which is a different question and not one anybody was asking.

Fixed

  • A dialog on Android could trap you in it. Tapping a live match to see the options put up a menu whose Cancel was silently dropped, and it could not be dismissed by tapping away either, so the only way out was to record a result, call time or forfeit.
  • Reporting a score no longer squeezes the player’s name off the row.
  • A bracket could deadlock when somebody withdrew. The seat they left behind was closed instead of vacated, so the player still climbing towards it was later advanced into a match that had already been decided and recorded as its loser. The tournament then sat there with every match settled and no champion.
  • A conversation you were sitting in could go quiet. With a thread open there was no backstop behind the live connection, so if it dropped you saw no message and no notification until you left the screen and came back.
  • A verified Xbox account now shows its badge on your profile, and on other players’, rather than only on the Xbox account card. Steam has had that badge since it landed.
  • Replacing or deleting your profile picture now deletes the old file. It used to stay in a public bucket at a working address indefinitely, including after you deleted your account.
  • A match happening today was drawn twice on the schedule, once under Today and again under Upcoming.
  • A tournament could take on more players than it had seats, if enough of them accepted at the same moment. Each one counted the seats, each one found room, and all of them got in.
  • Unanswered invitations no longer hold seats. Invite twenty for a sixteen-player bracket and the four who never opened the app were keeping other people out.
  • Linking Xbox shows our own address rather than the deployment’s.
  • A game’s page printed its player counts twice, once beside the cover and again in the Players section below.
  • The schedule stopped leading with the furthest-away thing. A fest announced for next month sat above a sale running right now. The calendar browses a month either way; what is listed is what is actually on.
  • The sign-in screen no longer mentions Discord, which was never a way to sign in.

v1.1.5 - Steam and Xbox, properly

New

  • Link Steam by signing in to Steam. Ownership is proven by Valve instead of by pasting a profile URL, so what shows on your profile is really yours. Same for Xbox, which now links through sign-in rather than by typing a gamertag.
  • Import your Steam and Xbox libraries, with playtime, achievement progress and recently played. Libraries then stay current on their own, and there is a switch to turn that off.
  • Friends' live activity from Steam and Xbox, each with its own opt-out, and a warning up front about private profiles.
  • Game Pass answers “can we all play this tonight”. A game says whether it is included on Game Pass, split by console, PC and EA Play, because they are three different subscriptions.
  • Live game servers on a match. The host picks a server with room for the whole party, and everyone else can find it from the match screen.
  • Steam sales and Xbox deals land on the feed and the calendar.
  • The website gained the app's four themes and a picker to choose between them.

Improved

  • Finding friends by Steam persona or Xbox gamertag is now free. Premium sells the integrations - linking, importing, presence, achievements - not the ability to find people you already play with.
  • Add friends is one search instead of three tabs.
  • Feed cards say more: who is hosting, how full the match is, and which game it is for.
  • The Schedule is scoped to a day, with a legend explaining the calendar dots.
  • Unlinking Steam or Xbox now asks first.
  • “PC (Windows)” is named the same way everywhere, and five other platforms stopped being relabelled as PC.
  • Signing in on a new device signs the old one out.

Fixed

  • Multi-day events show on every day they run, not just the day they started. A week-long sale now dots the whole week, carries an Ongoing badge while it is live, and stops appearing twice on the same screen.
  • A match running past midnight no longer disappears from the calendar at the moment it is being played.
  • Returning from Steam no longer lands on “unmatched route”.
  • A game you only ever played on a PC now imports as a PC game.
  • A linked Xbox account with no gamertag was reported as not linked at all.
  • Xbox linking denied everyone who actually pays for Premium.
  • Onboarding no longer loses the gamer tag you just typed, and no longer describes a personalized feed as premium when it is free for everyone.
  • The app stopped signing itself out of the sign-in it had just completed.
  • Premium themes are now named as premium on the upsell, instead of only being enforced in the picker.
  • Event rows no longer collapse to empty bars on the feed.

v1.1.4 - Search, the game page, and 27 defects

New

  • Real timezones. Pick yours on your profile, and every match shows the host's clock alongside your own.
  • Release Night. Schedule a match on a game's launch day and it gets its own badge.
  • Editions and DLC in the catalog. Remasters, remakes and expanded editions are searchable and kept fresh automatically, each linked back to its base game.
  • A gamer tag on every platform, not just the ones we had hard-coded.

Improved

  • Search returns what you meant. Relevance first, then popularity, instead of newest-first. “halo” returns Combat Evolved and Halo 3 rather than fan games, and “Dark Souls 3” now finds “Dark Souls III”.
  • The catalog is games you can actually own and play. Duplicate port listings are gone.
  • The game page was rebuilt: developer, publisher, release date and series as labelled rows, with DLC and other editions folded away under a count.
  • Themes moved onto the Profile screen. They were two taps deep in Settings and nobody found them.
  • Library rows now show type, score, studio and year.
  • The calendar responds to a tap. Picking a day drives the list under it, and “Show all” no longer hides that day's events.
  • Match actions lay out two-up instead of one tall column, and a Premium badge shows on other players' profiles.

Fixed

  • The game tour now actually appears after a new account finishes onboarding.
  • Achievement alerts no longer stack up and fire six at once.
  • Hi-res covers load on the first tap, and say so while they load.
  • Share › Copy copies the referral code, not the sentence around it.
  • A premium theme is released when the account stops being premium.
  • DMs with people you are no longer connected to are hidden, and the history is kept.
  • One PSN handle rather than one per PlayStation, and Sega platforms are no longer filed under “Other”.
  • The website no longer opens zoomed in on iPhone.

v1.1.3 - Store links and themes

New

  • Tinsel, a premium silver-and-gold light theme. The plain Light theme is now free for everyone.
  • Store badges on every game. Where to play is shown as brand badges (Steam, GOG, Xbox, PlayStation and the rest), separated from where to watch.
  • A guided tour of the game page the first time you open one.
  • Platform chips are now how you add a game. A chip says when you already own the game on that platform, and removes it from there.
  • Following a game does something on the basic tier rather than being a premium-only signal.
  • Find me by email is offered during onboarding, still off by default.

Fixed

  • Store links kept working after IGDB changed how it reports storefronts.
  • The build number is pinned to the bottom of the sign-in screen, so a tester can always say which build they are on.
  • The beta page's Android sign-up button no longer fails silently.

Older builds are not listed: they never left internal testing. The features page describes everything that is in the app today, rather than only what changed recently.